The Eye of Minds (The Mortality Doctrine, Book One), by James Dashner

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The Eye of Minds (The Mortality Doctrine, Book One), by James Dashner

The Eye of Minds (The Mortality Doctrine, Book One), by James Dashner


The Eye of Minds (The Mortality Doctrine, Book One), by James Dashner


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The Eye of Minds (The Mortality Doctrine, Book One), by James Dashner

From James Dashner, author of the #1 New York Times bestselling Maze Runner series, comes the first book in the bestselling Mortality Doctrine series, an edge-of-your-seat cyber-adventure trilogy that includes The Rule of Thoughts and The Game of Lives.  Includes a sneak peek of The Fever Code, the highly anticipated conclusion to the Maze Runner series—the novel that finally reveals how the Maze was built!      The VirtNet offers total mind and body immersion, and the more hacking skills you have, the more fun it is. Why bother following the rules when it’s so easy to break them? But some rules were made for a reason. Some technology is too dangerous to fool with. And one gamer has been doing exactly that, with murderous results.      The government knows that to catch a hacker, you need a hacker. And they’ve been watching Michael. If he accepts their challenge, Michael will need to go off the VirtNet grid, to the back alleys and corners of the system human eyes have never seen—and it’s possible that the line between game and reality will be blurred forever.   Praise for the Mortality Doctrine Series:“Dashner takes full advantage of the Matrix-esque potential for asking ‘what is real.’” —io9.com   “Set in a world taken over by virtual reality gaming, the series perfectly capture[s] Dashner’s hallmarks for inventiveness, teen dialogue and an ability to add twists and turns like no other author.” —MTV.com   “A brilliant, visceral, gamified mash-up of The Matrix and Inception, guaranteed to thrill even the non-gaming crowd.” —Christian Science Monitor

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Age Range: 12 and up

Grade Level: 7 - 9

Lexile Measure: 790L (What's this?)

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Series: The Mortality Doctrine (Book 1)

Paperback: 342 pages

Publisher: Ember; Reprint edition (July 22, 2014)

Language: English

ISBN-10: 0385741405

ISBN-13: 978-0385741408

Product Dimensions:

5.4 x 0.8 x 8.2 inches

Shipping Weight: 11.2 ounces (View shipping rates and policies)

Average Customer Review:

4.4 out of 5 stars

669 customer reviews

Amazon Best Sellers Rank:

#15,763 in Books (See Top 100 in Books)

Since I am a bit of a nerd (ok, maybe a big nerd) I really enjoyed the ideas behind this book. It was interesting, as I read it, to see parallels with our dependency and fascination with technology and the internet. With the advent, and more universal acceptance, of Virtual Reality and Augmented Reality devices (think Oculus unit and Microsoft's HoloLens) it is not too much of a stretch to believe we could someday find ourselves spending more time in a "virtual" world than our own. That is the case for Michael and his friends in this story. They find themselves more attached to the VirtNet, as it is called, and less attached to the real world.James Dashner does a great job of making the reader care about his main protagonist right off the bat and we begin to get caught up in Michael's "adventure" pretty quickly. Its hard to explain the entire book without getting into too many spoilers. The pace is nice, but at times gets bogged down with too much technical information about the VirtNet and its "worlds". But, I was never bored and looked forward to getting back to reading about what would happen next.In all honesty I was not a big fan of the Maze Runner Series. I actually prefer the movies over the books on that one, which is a rarity for me. But The Eye Of Minds really captured my attention and kept me wanting for more. I have moved on to the final book in the series and have enjoyed each one a little more than the first, which is saying something. The second book was really great.This is a great launching pad for the series though and if you like the YA type of books with a technical and "futuristic" twist then you can't go wrong with this series. Give it a try!

DON'T WORRY! NO SPOILERS!This book was good, but could have been much better.I went into this book expecting something at least somewhat similar to the Maze Runner, but didn't quite get what I was expecting.While this book IS good compared to others out there on the market, it didn't quite live up to the Maze Runner, or even the 13th Reality books.The following is an outline of the overall pros and cons of this book:PROS:~ VERY unique idea. I've never seen anything like it before.~ Had the same kind of teen-appropriate "gritty" feel that the Maze Runner contained.~ Had SOME action, but not nearly as much as the Maze Runner.~ Really opens your eyes to the "dangers" of the digital age we're now entering.~ Contained themes that will make me look at the world differently in the future.~ Had a MIND-BLOWINGLY crazy conclusion, that will leave readers DYING for the second book.CONS:~ Flimsy characters. By the end of the book I could only really tell you two things about the character's personal life: his name and his age.~ Didn't contain quite as much action as the Maze Runner or 13th Reality books.~ Plot driven. This CAN be an advantage to some people, but I personally prefer character driven books~ Didn't really contain a climax. The "climax" wasn't really that exciting.~ From the middle of the book, to about 10 pages before the book ends, it is mostly boring.~ Had a bunch of jumbled scenes that didn't really flow together.FINAL ANALYSIS:While some people may appreciate this book, I think the majority of Maze Runner fans will be quite disappointed. The only thing that redeemed it and made me give it 3 stars instead of 2 is a piece of shocking information that is discovered in the last 5 pages of the book. (Don't worry, I won't tell you what it is.)Because of this ONE BIT OF INFORMATION, this author completely redeemed this book, and gives the rest of the series promise.While I didn't care much for this installment, I will definitely read the 2nd book in the series.To sum things up, this book was a disappointment, but it wasn't ALL bad. And if you're a Maze Runner fan, you'll likely feel the same.I DO recommend that you read this book, because the rest of the series shows promise, just don't expect to be blown away by this one.-Mark LeGrand Messick, bestselling author

I really like James Dashner's writing, and was excited to read the first installment in The Mortality Doctrine series. The Eye of Minds was very different from my usual reads: it's about high-intensity virtual gaming. I'm not a gamer, but I still really enjoyed this unique, imaginative, thrilling book.Michael is a gamer, and not just any gamer; he's an expert hacker. In Michael's world, he and his friends spend more time in the VirtNet than in the real world. Their gaming systems are a little odd: they have these coffins that they lie in to enter the VirtNet. The coffins are equipped with technology that allows them to feel everything that's happening in the game. So, if they get hurt while gaming, they feel it in their bodies. Everything feels real, which makes the gaming experience more exciting than real life. The premise of the coffins and gaming having a real impact on the gamer's body was unique and well-executed, if a bit creepy.Like Dashner's other books, The Eye of Minds is told in a first person narrative with Michael as the narrator. There is no love story at all; which is typical for Dashner. These attributes would appeal to a male readership, however they didn't keep me from enjoying The Eye of Minds.As is custom for Dashner's novels, The Eye of Minds was full of fantastic imagery. I felt like I was really on The Path with Michael and his friends. There were parts of this book that completely freaked me out: no ghosts, but enough scary things to keep me thinking about them after I finished reading.The story moved at a good pace, and held my interest. I was shocked at the twist at the end---so shocked I must have read that passage three times. I couldn't believe how the story ended, and now I'm really excited to read book two, The Rule of Thoughts.

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